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Autor Tópico: [TR LV 2014] - GangHouses  (Lida 19487 vezes)

Offline [Gh0s7l4ndPT]

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Re: [TR LV 2014] - GangHouses
« Responder #75 em: 05 de Agosto de 2014, 23:00 »
Eu tbm n disse aquilo de forma a criticar por estarem a falar sobre isto. xD
Só relembrei que n era a primeira vez e como disseram, nunca houve confusão.

Offline bulgaro

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Re: [TR LV 2014] - GangHouses
« Responder #76 em: 05 de Agosto de 2014, 23:39 »
Eu meti esta print para mostrar o local da nossa GH disseram me que tinha que por aqui, eu nao sei mexer com isso de fazer GHs e pedi a varias pessoas se podiam ajudar a fazer ou se tinham alguma, o Konhac disse me que tinha esta e podia ficar para nos. E obg Tiago por teres feito essa GH :)

Offline _TiAgO

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Re: [TR LV 2014] - GangHouses
« Responder #77 em: 05 de Agosto de 2014, 23:44 »
Desfrutem dela ;)

Offline sizoyww

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Re: [TR LV 2014] - GangHouses
« Responder #78 em: 05 de Agosto de 2014, 23:52 »
Mas imaginemos a gh ssl que fiz ta em lv, depois muda novamente de cidade, depois se volta a lv se um clan escolhesse  a gh ssl, mas eu tb tinha escolhido obv que ficava o eu certo?

Offline dublNC

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Re: [TR LV 2014] - GangHouses
« Responder #79 em: 05 de Agosto de 2014, 23:57 »
Mas imaginemos a gh ssl que fiz ta em lv, depois muda novamente de cidade, depois se volta a lv se um clan escolhesse  a gh ssl, mas eu tb tinha escolhido obv que ficava o eu certo?
Isso já dava um filme. Não um problema...

Offline pulsisko

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Re: [TR LV 2014] - GangHouses
« Responder #80 em: 06 de Agosto de 2014, 00:06 »
Ahh agora percebi, era muito mais simples se pusesses algo a acompanhar a imagem bulgaro, uma frase ou isso a explicitar a tua intenção talvez  :: rolleyes :: kkk

Offline .Old.ScHoOl.

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Re: [TR LV 2014] - GangHouses
« Responder #81 em: 08 de Agosto de 2014, 00:12 »
Kittt a rampa e o portão queres o código separado dos outros objectos para ser mais facil para vocês?

A GH BN já está lá e como sabem, eles são oficiais. Até vocês serem oficiais, caso eles não apareçam, vocês ficam com o lugar deles!

KITTT ainda se pode enviar as GHs? a minha é em cima do casino four dragons... eu ja a tinha enviado, mas mesmo que a tenhas eu queria te enviar de novo porque fiz umas alterações mas nada de mais, caso ainda seja possível diz qualquer coisa sff.

Offline KITTT™

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Re: [TR LV 2014] - GangHouses
« Responder #82 em: 08 de Agosto de 2014, 01:29 »
Sim, deixa aqui o código e o n0T acaba por pegar nele!

Offline .Old.ScHoOl.

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Re: [TR LV 2014] - GangHouses
« Responder #83 em: 08 de Agosto de 2014, 02:16 »
GH-BN
Team-verde
A cor dos carros vem nos códigos e o carupgrade esta representado com a carrinha MoonBeam


Veiculos

Código: [Seleccione]
CreateVehicle(411,1949.0000000,1019.0000000,21.7000000,270.0000000,1,-1,15); //Infernus
CreateVehicle(411,1949.0000000,1010.5000000,21.7000000,270.0000000,1,-1,15); //Infernus
CreateVehicle(451,1949.0000000,1036.1992200,21.6000000,270.0000000,1,-1,15); //Turismo
CreateVehicle(541,1915.4521500,1012.0000000,21.5504000,0.0000000,1,-1,15); //Bullet
CreateVehicle(522,1921.2490200,1017.5000000,21.5108000,0.0000000,1,1,15); //NRG-500
CreateVehicle(451,1949.0000000,1027.5996100,21.6000000,270.0000000,1,-1,15); //Turismo
CreateVehicle(560,1965.3964800,974.5029300,21.6553000,0.0000000,1,-1,15); //Sultan
CreateVehicle(480,1931.5107400,1012.0000000,21.7004000,0.0000000,1,-1,15); //Comet
CreateVehicle(487,2004.3994100,1014.3994100,39.4000000,90.0000000,1,-1,15); //Maverick
CreateVehicle(417,1920.6005900,999.0000000,52.9000000,90.0000000,1,-1,15); //Leviathan
CreateVehicle(487,2004.3994100,1001.0996100,39.4000000,270.0000000,1,-1,15); //Maverick
CreateVehicle(476,1969.9482400,960.0293000,53.9000000,90.0000000,1,-1,15); //Rustler
CreateVehicle(418,1912.6396500,1071.9648400,22.0333000,270.0000000,1,-1,15); //Moonbeam
CreateVehicle(562,1955.2910200,974.5029300,21.6039000,0.0000000,1,-1,15); //Elegy
CreateVehicle(522,1926.1308600,1017.5000000,21.5108000,0.0000000,1,1,15); //NRG-500
CreateVehicle(522,1923.6899400,1020.0000000,21.5108000,0.0000000,1,1,15); //NRG-500

objetos

Código: [Seleccione]
RemoveBuildingForPlayer(playerid, 710, 2013.3281, 1047.4844, 25.3047, 0.25);
RemoveBuildingForPlayer(playerid, 710, 2005.9219, 1048.2266, 25.3047, 0.25);
RemoveBuildingForPlayer(playerid, 710, 2025.9141, 1048.7891, 25.3047, 0.25);
RemoveBuildingForPlayer(playerid, 9154, 1960.2578, 1004.9219, 18.6797, 0.25);
RemoveBuildingForPlayer(playerid, 9153, 2005.1172, 1047.3984, 13.2891, 0.25);
CreateDynamicObject(3361,1985.0000000,984.8994100,40.0400000,0.0000000,0.0000000,90.0000000); //object(cxref_woodstair)(1)
CreateDynamicObject(3749,1984.7460900,1047.5000000,26.5600000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax)(1)
CreateDynamicObject(3885,1984.1992200,1007.6992200,21.0000000,0.0000000,0.0000000,74.9930000); //object(sambase_sfxrf)(2)
CreateDynamicObject(5520,1909.9199200,1055.8212900,25.7900000,0.0000000,0.0000000,90.0000000); //object(bdupshouse_lae)(1)
CreateDynamicObject(3361,1985.0000000,980.2998000,43.1070000,0.0000000,0.0000000,90.0000000); //object(cxref_woodstair)(1)
CreateDynamicObject(3361,1985.0000000,975.6992200,46.1750000,0.0000000,0.0000000,90.0000000); //object(cxref_woodstair)(1)
CreateDynamicObject(3361,1985.0000000,970.7998000,49.4415000,0.0000000,0.0000000,90.0000000); //object(cxref_woodstair)(1)
CreateDynamicObject(10841,1984.7460900,1029.1611300,19.3000000,0.0000000,179.9950000,90.0000000); //object(drydock1_sfse01)(2)
CreateDynamicObject(10841,1984.7412100,1067.9677700,19.3000000,0.0000000,179.9950000,90.0000000); //object(drydock1_sfse01)(7)
CreateDynamicObject(10841,1984.7460900,1038.0996100,34.2000000,0.0000000,0.0000000,90.0000000); //object(drydock1_sfse01)(12)
CreateDynamicObject(10841,1984.7460900,1055.2998000,34.2000000,0.0000000,0.0000000,90.0000000); //object(drydock1_sfse01)(13)
CreateDynamicObject(10841,1984.7460900,1067.9218800,34.2000000,0.0000000,0.0000000,90.0000000); //object(drydock1_sfse01)(14)
CreateDynamicObject(8833,2024.3750000,1047.5000000,10.6250000,17.5950000,0.0000000,90.0000000); //object(prtbrdgrope_lvs)(1)
CreateDynamicObject(8832,2027.2080100,1044.9843800,7.1270000,0.0000000,19.1220000,0.0000000); //object(pirtebrdg01_lvs)(1)
CreateDynamicObject(10828,1968.0097700,1077.8798800,33.1000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse)(1)
CreateDynamicObject(10828,1944.3496100,1077.8798800,33.1000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse)(2)
CreateDynamicObject(10828,1919.4873000,1077.8798800,33.1000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse)(2)
CreateDynamicObject(10828,1903.1972700,1061.5996100,33.1000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse)(2)
CreateDynamicObject(710,1957.0664100,1073.5000000,36.4000000,0.0000000,0.0000000,44.9950000); //object(vgs_palm01)(6)
CreateDynamicObject(710,1931.6328100,1073.5000000,36.4000000,0.0000000,0.0000000,44.9950000); //object(vgs_palm01)(7)
CreateDynamicObject(3524,1987.7998000,1041.0000000,23.2000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs)(1)
CreateDynamicObject(3524,1987.7998000,1054.0000000,23.2000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs)(2)
CreateDynamicObject(10828,1903.1972700,1028.6191400,33.1000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse)(2)
CreateDynamicObject(980,1984.7460900,1047.5000000,23.6000000,0.0000000,0.0000000,270.0000000); //object(airportgate)(1)
CreateDynamicObject(1985,1916.1629600,1055.1396500,24.0850000,0.0000000,0.0000000,90.0000000); //object(punchbagnu)(1)
CreateDynamicObject(3279,2014.5000000,1076.7695300,44.7641000,0.0000000,0.0000000,179.9950000); //object(a51_spottower)(1)
CreateDynamicObject(3279,1944.7695300,999.0000000,66.1669000,0.0000000,0.0000000,0.0000000); //object(a51_spottower)(1)
CreateDynamicObject(3434,1981.3066400,1067.8994100,34.8454000,0.0000000,0.0000000,90.0000000); //object(skllsgn01_lvs)(1)
CreateDynamicObject(8423,1979.5595700,1067.8994100,33.2201000,0.0000000,0.0000000,90.0000000); //object(prtskllsgn02_lvs)(1)
CreateDynamicObject(3434,1977.8000500,1067.9071000,34.8454000,0.0000000,0.0000000,270.0000000); //object(skllsgn01_lvs)(1)
CreateDynamicObject(3279,1944.7695300,999.0000000,51.6637000,0.0000000,0.0000000,270.0000000); //object(a51_spottower)(1)
CreateDynamicObject(16644,1992.4755900,1077.2294900,39.0300000,0.0000000,335.9950000,0.0000000); //object(a51_ventsouth)(1)
CreateDynamicObject(16644,1995.7099600,1077.2294900,40.4730000,0.0000000,335.9950000,0.0000000); //object(a51_ventsouth)(2)
CreateDynamicObject(6965,1923.5999800,1013.0000000,23.7608000,0.0000000,0.0000000,0.0000000); //object(venefountain02)(1)
CreateDynamicObject(710,1907.0999800,1073.5000000,36.3620000,0.0000000,0.0000000,44.9950000); //object(vgs_palm01)(7)
CreateDynamicObject(710,1907.0999800,1042.9000200,36.3620000,0.0000000,0.0000000,45.0000000); //object(vgs_palm01)(7)
CreateDynamicObject(710,1980.9609400,1032.5000000,36.3620000,0.0000000,0.0000000,44.9950000); //object(vgs_palm01)(7)
« Última modificação: 08 de Agosto de 2014, 21:30 por .Old.ScHoOl. »

Offline _TiAgO

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Re: [TR LV 2014] - GangHouses
« Responder #84 em: 08 de Agosto de 2014, 12:44 »
old, penso que sejam 16 já com o carupgrade incluído.

Offline RuaN]KappaHB[

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Re: [TR LV 2014] - GangHouses
« Responder #85 em: 08 de Agosto de 2014, 12:54 »
Peço que convertam para CreateDynamicObject e CreateVeihcleEx.
e que ponham dentro das tags [code&][/code&], sem o '&'.
Obrigado.
« Última modificação: 08 de Agosto de 2014, 12:56 por n0T™ »
KAPPA E A LEGIAO, KAPPA COMANDA, KAPPA IS A WORLD.

Offline KITTT™

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Re: [TR LV 2014] - GangHouses
« Responder #86 em: 08 de Agosto de 2014, 14:09 »
old, penso que sejam 16 já com o carupgrade incluído.

Sim, 16 veículos ao todo!

Offline .Old.ScHoOl.

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Re: [TR LV 2014] - GangHouses
« Responder #87 em: 08 de Agosto de 2014, 22:16 »
alguem que diga se ja esta tudo direito, ja tive a alterar as cenas...

Offline RuaN]KappaHB[

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Re: [TR LV 2014] - GangHouses
« Responder #88 em: 09 de Agosto de 2014, 00:26 »
alguem que diga se ja esta tudo direito, ja tive a alterar as cenas...
Escusas de te preocupar mais.
KAPPA E A LEGIAO, KAPPA COMANDA, KAPPA IS A WORLD.

Offline .Old.ScHoOl.

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Re: [TR LV 2014] - GangHouses
« Responder #89 em: 09 de Agosto de 2014, 14:29 »
alguem que diga se ja esta tudo direito, ja tive a alterar as cenas...
Escusas de te preocupar mais.
N0t o worker deixou que fosse a minha GH a dos BN...Vê lá se esta tudo sff.